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  • Dyes and Tattoos


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    Краски и Татуировки.jpg


    Each character in Lineage Classic has a set of basic characteristics. Basic characteristics don’t increase as characters gain more levels, however, they can be changed using different items or tattoos. Tattoos change base characteristics of a character by increasing or decreasing them. Dyes are used for making tattoos. The type of a dye depends on the character's class.

    General Info

    • There are 6 basic characteristics in total. They depend of the race and the class of a character. You can change basic characteristics using tattoos.
    • There are special NPCS called Symbol Maker who can make tattoos. you can find sгch NPCs in any township (except starting villages). See also: Tattoos.
    • To make a tattoo, you need dyes. There are different ways to get them depending on their type. See also: Dyes.

    Basic characteristics impact

    Feature Impact
    STR P. Atk.
    DEX P. Critical Rate, P. Accuracy, P. Evasion, Atk. Spd.
    !CON Max. HP/CP; HP/CP recovery speed, weight limit, lung capacity, Shield Defense Rate.
    INT M. Atk.
    WIT P. Critical Rate, M. Accuracy, M. Evasion, Casting Spd., Magic Resistance.
    MEN M. Def., Max. MP and MP restoration speed, M. cancel rate.

    Tattoos

    • A basic characteristics can be increased by +15 only.
    • There are dyes for making tattoos for 1st, 2nd and 3rd transferred classes.
    • First class characters can make 2 tattoos.
    • Second and third class characters can make 3 tattoos.
    • Tattoos for second and third class characters intended for increasing such base characteristics as INT, WIT and MEN are limited by classes which can use them.

    Tattoos usage limits

    Some classes cannot use certain combinations of basic characteristics change.

    Tattoo type Can be used by Tattoo type Can be used by
    +STR -CON All classes +INT -MEN Mystics
    +STR -DEX All classes +INT -WIT All except healers
    +CON -STR All classes +MEN -INT Mystics
    +CON -DEX All classes +MEN -WIT Mystics
    +DEX -STR All classes +МДР -INT All except healers
    +DEX -CON All classes +WIT -MEN Mystics

    The process of making a tattoo

    • To make a tattoo, talk to NPC Symbol Maker in any township (except starting villages) and choose the "Make a tattoo" option in the dialogue.
    • You'll need to pay a certain amount of Adena for making a tattoo. The better the tattoo, the bigger the price.
    • To make a tattoo, you need 10 piece of the same dye.
    • The dye for your tattoo should be placed into your inventory. If you have dyes of different kinds, choose the necessary one from the list.
    • Check the table showing how your basic stats will change and press "Accept", if you agree with the changes. Press "Back", if you don't agree with the changes.
    • If you already have 3 tattoos and you want a new one, you need to remove one of the old ones first.


    The process of removing a tattoo

    • To remove a tattoo, talk to NPC Symbol Maker in any township (except starting villages) and choose the "Remove a tattoo" option in the dialogue.
    • You'll need to pay a certain amount of Adena for removing a tattoo. The better the tattoo, the bigger the price.
    • When you have a tattoo removed, 5 pieces of dye spent on that tattoo will be added to your inventory.
    • Check the table showing how your basic stats will change and press "Accept", if you agree with the changes. Press "Back", if you don't agree with the changes.


    Dyes

    • Dyes are used for making tattoos. You can obtain dyes from merchants for adena or from monsters as trophies.
    • There are 3 types of dyes: "Common", "Greater" and "Best".
      • Dyes marked as just "Dye" can be used by all classes after 1st class transfer. After your 2nd class transfer you cannot use them anymore. Level restrictions: 19 - 39.
      • Dyes marked as "Greater Dye" can be used by any class after 2nd class transfer. Level restrictions: 40 - 75.
      • Dyes marked as "Best Dye" can be used by any class after 3rd class transfer. Level restrictions: 76+.


    How to obtain dyes

    Buying from NPCs

    In each towhship there's a special NPC: Dye Merchant or Grocer selling dyes for making tattoos. Dyes and Greater Dyes can be purchased from and NPCs, Best Dyes can be purchased from NPC Dye Merchant Carson in the Town of Aden and NPC Dye Merchant Groot in the Town of Giran. Max stats of such dyes: +4/-6.

    Hunting monsters

    You can get dyes as loot from mobs or when you use the Skill 42 1.jpg Sweeper skill.

    List of Dyes

    Dyes

    Item Description
    Dye of STR (STR  1 CON -1) Dye of STR (STR 1 CON -1)
    1st Class Transfer
    Dye of STR. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Dye of STR (STR  1 CON -2) Dye of STR (STR 1 CON -2)
    1st Class Transfer
    Dye of STR. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Dye of STR (STR  1 CON -3) Dye of STR (STR 1 CON -3)
    1st Class Transfer
    Dye of STR. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Dye of STR (STR  1 DEX -1) Dye of STR (STR 1 DEX -1)
    1st Class Transfer
    Dye of STR. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Dye of STR (STR  1 DEX -2) Dye of STR (STR 1 DEX -2)
    1st Class Transfer
    Dye of STR. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Dye of STR (STR  1 DEX -3) Dye of STR (STR 1 DEX -3)
    1st Class Transfer
    Dye of STR. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.

    Item Description
    Dye of INT (Int  1 Men -1) Dye of INT (Int 1 Men -1)
    1st Class Transfer
    Dye of INT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Dye of INT (Int  1 Men -2) Dye of INT (Int 1 Men -2)
    1st Class Transfer
    Dye of INT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Dye of INT (Int  1 Men -3) Dye of INT (Int 1 Men -3)
    1st Class Transfer
    Dye of INT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Dye of INT (Int  1 Wit -1) Dye of INT (Int 1 Wit -1)
    1st Class Transfer
    Dye of INT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Dye of INT (Int  1 Wit -2) Dye of INT (Int 1 Wit -2)
    1st Class Transfer
    Dye of INT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Dye of INT (Int  1 Wit -3) Dye of INT (Int 1 Wit -3)
    1st Class Transfer
    Dye of INT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.

    Item Description
    Dye of DEX (Dex  1 CON -1) Dye of DEX (Dex 1 CON -1)
    1st Class Transfer
    Dye of DEX. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Dye of DEX (Dex  1 CON -2) Dye of DEX (Dex 1 CON -2)
    1st Class Transfer
    Dye of DEX. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Dye of DEX (Dex  1 CON -3) Dye of DEX (Dex 1 CON -3)
    1st Class Transfer
    Dye of DEX. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Dye of DEX (Dex  1 Str -1) Dye of DEX (Dex 1 Str -1)
    1st Class Transfer
    Dye of DEX. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Dye of DEX (Dex  1 Str -2) Dye of DEX (Dex 1 Str -2)
    1st Class Transfer
    Dye of DEX. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Dye of DEX (Dex  1 Str -3) Dye of DEX (Dex 1 Str -3)
    1st Class Transfer
    Dye of DEX. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.

    Item Description
    Dye of WIT (Wit  1 Men -1) Dye of WIT (Wit 1 Men -1)
    1st Class Transfer
    Dye of WIT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Dye of WIT (Wit  1 Men -2) Dye of WIT (Wit 1 Men -2)
    1st Class Transfer
    Dye of WIT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Dye of WIT (Wit  1 Men -3) Dye of WIT (Wit 1 Men -3)
    1st Class Transfer
    Dye of WIT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Dye of WIT (Wit  1 Int -1) Dye of WIT (Wit 1 Int -1)
    1st Class Transfer
    Dye of WIT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Dye of WIT (Wit  1 Int -2) Dye of WIT (Wit 1 Int -2)
    1st Class Transfer
    Dye of WIT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Dye of WIT (Wit  1 Int -3) Dye of WIT (Wit 1 Int -3)
    1st Class Transfer
    Dye of WIT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.

    Item Description
    Dye of CON (Con  1 DEX -1) Dye of CON (Con 1 DEX -1)
    1st Class Transfer
    Dye of CON. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameter. Can be used after the 1st class transfer.
    Dye of CON (Con  1 DEX -2) Dye of CON (Con 1 DEX -2)
    1st Class Transfer
    Dye of CON. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameter. Can be used after the 1st class transfer.
    Dye of CON (Con  1 DEX -3) Dye of CON (Con 1 DEX -3)
    1st Class Transfer
    Dye of CON. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameter. Can be used after the 1st class transfer.
    Dye of CON (Con  1 Str -1) Dye of CON (Con 1 Str -1)
    1st Class Transfer
    Dye of CON. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameter. Can be used after the 1st class transfer.
    Dye of CON (Con  1 Str -2) Dye of CON (Con 1 Str -2)
    1st Class Transfer
    Dye of CON. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameter. Can be used after the 1st class transfer.
    Dye of CON (Con  1 Str -3) Dye of CON (Con 1 Str -3)
    1st Class Transfer
    Dye of CON. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameter. Can be used after the 1st class transfer.

    Item Description
    Dye of MEN (Men  1 Int -1) Dye of MEN (Men 1 Int -1)
    1st Class Transfer
    Dye of MEN. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Dye of MEN (Men  1 Int -2) Dye of MEN (Men 1 Int -2)
    1st Class Transfer
    Dye of MEN. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Dye of MEN (Men  1 Int -3) Dye of MEN (Men 1 Int -3)
    1st Class Transfer
    Dye of MEN. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Dye of MEN (Men  1 Wit -1) Dye of MEN (Men 1 Wit -1)
    1st Class Transfer
    Dye of MEN. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Dye of MEN (Men  1 Wit -2) Dye of MEN (Men 1 Wit -2)
    1st Class Transfer
    Dye of MEN. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Dye of MEN (Men  1 Wit -3) Dye of MEN (Men 1 Wit -3)
    1st Class Transfer
    Dye of MEN. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.

    Greater Dyes

    Item Description
    Greater Dye of STR (STR  4 DEX -4) Greater Dye of STR (STR 4 DEX -4)
    2nd Class Transfer
    Greater dye of STR. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of STR (STR  4 CON -4) Greater Dye of STR (STR 4 CON -4)
    2nd Class Transfer
    Greater dye of STR. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of STR (STR  3 CON -3) Greater Dye of STR (STR 3 CON -3)
    2nd Class Transfer
    Greater dye of STR. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of STR (STR  3 DEX -3) Greater Dye of STR (STR 3 DEX -3)
    2nd Class Transfer
    Greater dye of STR. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of STR (STR  2 DEX -2) Greater Dye of STR (STR 2 DEX -2)
    2nd Class Transfer
    Greater dye of STR. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of STR (STR  2 CON -2) Greater Dye of STR (STR 2 CON -2)
    2nd Class Transfer
    Greater dye of STR. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of STR (STR  4 DEX -5) Greater Dye of STR (STR 4 DEX -5)
    2nd Class Transfer
    Greater dye of STR. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of STR (STR  4 CON -5) Greater Dye of STR (STR 4 CON -5)
    2nd Class Transfer
    Greater dye of STR. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of STR (STR  4 DEX -6) Greater Dye of STR (STR 4 DEX -6)
    2nd Class Transfer
    Greater dye of STR. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of STR (STR  4 CON -6) Greater Dye of STR (STR 4 CON -6)
    2nd Class Transfer
    Greater dye of STR. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of STR (STR  1 DEX -1) Greater Dye of STR (STR 1 DEX -1)
    2nd Class Transfer
    Greater dye of STR. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of STR (STR  1 CON -1) Greater Dye of STR (STR 1 CON -1)
    2nd Class Transfer
    Greater dye of STR. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of STR (STR  3 DEX -4) Greater Dye of STR (STR 3 DEX -4)
    2nd Class Transfer
    Greater dye of STR. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of STR (STR  3 CON -4) Greater Dye of STR (STR 3 CON -4)
    2nd Class Transfer
    Greater dye of STR. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of STR (STR  3 DEX -5) Greater Dye of STR (STR 3 DEX -5)
    2nd Class Transfer
    Greater dye of STR. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of STR (STR  3 CON -5) Greater Dye of STR (STR 3 CON -5)
    2nd Class Transfer
    Greater dye of STR. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of STR (STR  2 DEX -3) Greater Dye of STR (STR 2 DEX -3)
    2nd Class Transfer
    Greater dye of STR. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of STR (STR  2 CON -3) Greater Dye of STR (STR 2 CON -3)
    2nd Class Transfer
    Greater dye of STR. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of STR (STR  2 DEX -4) Greater Dye of STR (STR 2 DEX -4)
    2nd Class Transfer
    Greater dye of STR. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of STR (STR  2 CON -4) Greater Dye of STR (STR 2 CON -4)
    2nd Class Transfer
    Greater dye of STR. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of STR (STR  1 DEX -2) Greater Dye of STR (STR 1 DEX -2)
    2nd Class Transfer
    Greater dye of STR. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of STR (STR  1 CON -2) Greater Dye of STR (STR 1 CON -2)
    2nd Class Transfer
    Greater dye of STR. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of STR (STR  1 DEX -3) Greater Dye of STR (STR 1 DEX -3)
    2nd Class Transfer
    Greater dye of STR. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of STR (STR  1 CON -3) Greater Dye of STR (STR 1 CON -3)
    2nd Class Transfer
    Greater dye of STR. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.

    Item Description
    Greater Dye of INT (Int  1 Men -3) Greater Dye of INT (Int 1 Men -3)
    2nd Class Transfer
    Greater dye of INT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of INT (Int  1 Wit -3) Greater Dye of INT (Int 1 Wit -3)
    2nd Class Transfer
    Greater dye of INT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of INT (Int  1 Men -2) Greater Dye of INT (Int 1 Men -2)
    2nd Class Transfer
    Greater dye of INT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of INT (Int  1 Wit -2) Greater Dye of INT (Int 1 Wit -2)
    2nd Class Transfer
    Greater dye of INT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of INT (Int  2 Men -4) Greater Dye of INT (Int 2 Men -4)
    2nd Class Transfer
    Greater dye of INT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of INT (Int  2 Wit -4) Greater Dye of INT (Int 2 Wit -4)
    2nd Class Transfer
    Greater dye of INT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of INT (Int  2 Men -3) Greater Dye of INT (Int 2 Men -3)
    2nd Class Transfer
    Greater dye of INT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of INT (Int  2 Wit -3) Greater Dye of INT (Int 2 Wit -3)
    2nd Class Transfer
    Greater dye of INT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of INT (Int  3 Men -5) Greater Dye of INT (Int 3 Men -5)
    2nd Class Transfer
    Greater dye of INT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of INT (Int  3 Wit -5) Greater Dye of INT (Int 3 Wit -5)
    2nd Class Transfer
    Greater dye of INT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of INT (Int  3 Men -4) Greater Dye of INT (Int 3 Men -4)
    2nd Class Transfer
    Greater dye of INT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of INT (Int  3 Wit -4) Greater Dye of INT (Int 3 Wit -4)
    2nd Class Transfer
    Greater dye of INT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of INT (Int  1 Men -1) Greater Dye of INT (Int 1 Men -1)
    2nd Class Transfer
    Greater dye of INT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of INT (Int  1 Wit -1) Greater Dye of INT (Int 1 Wit -1)
    2nd Class Transfer
    Greater dye of INT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of INT (Int  4 Men -6) Greater Dye of INT (Int 4 Men -6)
    2nd Class Transfer
    Greater dye of INT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of INT (Int  4 Wit -6) Greater Dye of INT (Int 4 Wit -6)
    2nd Class Transfer
    Greater dye of INT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of INT (Int  4 Men -5) Greater Dye of INT (Int 4 Men -5)
    2nd Class Transfer
    Greater dye of INT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of INT (Int  4 Wit -5) Greater Dye of INT (Int 4 Wit -5)
    2nd Class Transfer
    Greater dye of INT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of INT (Int  2 Men -2) Greater Dye of INT (Int 2 Men -2)
    2nd Class Transfer
    Greater dye of INT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of INT (Int  2 Wit -2) Greater Dye of INT (Int 2 Wit -2)
    2nd Class Transfer
    Greater dye of INT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of INT (Int  3 Men -3) Greater Dye of INT (Int 3 Men -3)
    2nd Class Transfer
    Greater dye of INT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of INT (Int  3 Wit -3) Greater Dye of INT (Int 3 Wit -3)
    2nd Class Transfer
    Greater dye of INT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of INT (Int  4 Men -4) Greater Dye of INT (Int 4 Men -4)
    2nd Class Transfer
    Greater dye of INT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of INT (Int  4 Wit -4) Greater Dye of INT (Int 4 Wit -4)
    2nd Class Transfer
    Greater dye of INT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.

    Item Description
    Greater Dye of DEX (Dex  4 CON -4) Greater Dye of DEX (Dex 4 CON -4)
    2nd Class Transfer
    Greater dye of DEX. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of DEX (Dex  4 Str -4) Greater Dye of DEX (Dex 4 Str -4)
    2nd Class Transfer
    Greater dye of DEX. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of DEX (Dex  3 Str -3) Greater Dye of DEX (Dex 3 Str -3)
    2nd Class Transfer
    Greater dye of DEX. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of DEX (Dex  3 CON -3) Greater Dye of DEX (Dex 3 CON -3)
    2nd Class Transfer
    Greater dye of DEX. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of DEX (Dex  2 Str -2) Greater Dye of DEX (Dex 2 Str -2)
    2nd Class Transfer
    Greater dye of DEX. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of DEX (Dex  2 CON -2) Greater Dye of DEX (Dex 2 CON -2)
    2nd Class Transfer
    Greater dye of DEX. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of DEX (Dex  4 CON -5) Greater Dye of DEX (Dex 4 CON -5)
    2nd Class Transfer
    Greater dye of DEX. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of DEX (Dex  4 Str -5) Greater Dye of DEX (Dex 4 Str -5)
    2nd Class Transfer
    Greater dye of DEX. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of DEX (Dex  4 CON -6) Greater Dye of DEX (Dex 4 CON -6)
    2nd Class Transfer
    Greater dye of DEX. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of DEX (Dex  4 Str -6) Greater Dye of DEX (Dex 4 Str -6)
    2nd Class Transfer
    Greater dye of DEX. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of DEX (Dex  1 CON -1) Greater Dye of DEX (Dex 1 CON -1)
    2nd Class Transfer
    Greater dye of DEX. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of DEX (Dex  1 Str -1) Greater Dye of DEX (Dex 1 Str -1)
    2nd Class Transfer
    Greater dye of DEX. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of DEX (Dex  3 Str -4) Greater Dye of DEX (Dex 3 Str -4)
    2nd Class Transfer
    Greater dye of DEX. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of DEX (Dex  3 CON -4) Greater Dye of DEX (Dex 3 CON -4)
    2nd Class Transfer
    Greater dye of DEX. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of DEX (Dex  3 CON -5) Greater Dye of DEX (Dex 3 CON -5)
    2nd Class Transfer
    Greater dye of DEX. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of DEX (Dex  3 Str -5) Greater Dye of DEX (Dex 3 Str -5)
    2nd Class Transfer
    Greater dye of DEX. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of DEX (Dex  2 CON -3) Greater Dye of DEX (Dex 2 CON -3)
    2nd Class Transfer
    Greater dye of DEX. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of DEX (Dex  2 Str -3) Greater Dye of DEX (Dex 2 Str -3)
    2nd Class Transfer
    Greater dye of DEX. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of DEX (Dex  2 CON -4) Greater Dye of DEX (Dex 2 CON -4)
    2nd Class Transfer
    Greater dye of DEX. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of DEX (Dex  2 Str -4) Greater Dye of DEX (Dex 2 Str -4)
    2nd Class Transfer
    Greater dye of DEX. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of DEX (Dex  1 Str -2) Greater Dye of DEX (Dex 1 Str -2)
    2nd Class Transfer
    Greater dye of DEX. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of DEX (Dex  1 CON -2) Greater Dye of DEX (Dex 1 CON -2)
    2nd Class Transfer
    Greater dye of DEX. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of DEX (Dex  1 Str -3) Greater Dye of DEX (Dex 1 Str -3)
    2nd Class Transfer
    Greater dye of DEX. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of DEX (Dex  1 CON -3) Greater Dye of DEX (Dex 1 CON -3)
    2nd Class Transfer
    Greater dye of DEX. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.

    Item Description
    Greater Dye of WIT (Wit  1 Int -3) Greater Dye of WIT (Wit 1 Int -3)
    2nd Class Transfer
    Greater dye of WIT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of WIT (Wit  1 Men -3) Greater Dye of WIT (Wit 1 Men -3)
    2nd Class Transfer
    Greater dye of WIT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of WIT (Wit  1 Int -2) Greater Dye of WIT (Wit 1 Int -2)
    2nd Class Transfer
    Greater dye of WIT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of WIT (Wit  1 Men -2) Greater Dye of WIT (Wit 1 Men -2)
    2nd Class Transfer
    Greater dye of WIT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of WIT (Wit  2 Int -4) Greater Dye of WIT (Wit 2 Int -4)
    2nd Class Transfer
    Greater dye of WIT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of WIT (Wit  2 Men -4) Greater Dye of WIT (Wit 2 Men -4)
    2nd Class Transfer
    Greater dye of WIT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of WIT (Wit  2 Int -3) Greater Dye of WIT (Wit 2 Int -3)
    2nd Class Transfer
    Greater dye of WIT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of WIT (Wit  2 Men -3) Greater Dye of WIT (Wit 2 Men -3)
    2nd Class Transfer
    Greater dye of WIT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of WIT (Wit  3 Int -5) Greater Dye of WIT (Wit 3 Int -5)
    2nd Class Transfer
    Greater dye of WIT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of WIT (Wit  3 Men -5) Greater Dye of WIT (Wit 3 Men -5)
    2nd Class Transfer
    Greater dye of WIT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of WIT (Wit  3 Int -4) Greater Dye of WIT (Wit 3 Int -4)
    2nd Class Transfer
    Greater dye of WIT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of WIT (Wit  3 Men -4) Greater Dye of WIT (Wit 3 Men -4)
    2nd Class Transfer
    Greater dye of WIT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of WIT (Wit  1 Int -1) Greater Dye of WIT (Wit 1 Int -1)
    2nd Class Transfer
    Greater dye of WIT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of WIT (Wit  1 Men -1) Greater Dye of WIT (Wit 1 Men -1)
    2nd Class Transfer
    Greater dye of WIT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of WIT (Wit  4 Int -6) Greater Dye of WIT (Wit 4 Int -6)
    2nd Class Transfer
    Greater dye of WIT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of WIT (Wit  4 Men -6) Greater Dye of WIT (Wit 4 Men -6)
    2nd Class Transfer
    Greater dye of WIT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of WIT (Wit  4 Int -5) Greater Dye of WIT (Wit 4 Int -5)
    2nd Class Transfer
    Greater dye of WIT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of WIT (Wit  4 Men -5) Greater Dye of WIT (Wit 4 Men -5)
    2nd Class Transfer
    Greater dye of WIT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of WIT (Wit  2 Int -2) Greater Dye of WIT (Wit 2 Int -2)
    2nd Class Transfer
    Greater dye of WIT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of WIT (Wit  2 Men -2) Greater Dye of WIT (Wit 2 Men -2)
    2nd Class Transfer
    Greater dye of WIT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of WIT (Wit  3 Int -3) Greater Dye of WIT (Wit 3 Int -3)
    2nd Class Transfer
    Greater dye of WIT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of WIT (Wit  3 Men -3) Greater Dye of WIT (Wit 3 Men -3)
    2nd Class Transfer
    Greater dye of WIT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of WIT (Wit  4 Int -4) Greater Dye of WIT (Wit 4 Int -4)
    2nd Class Transfer
    Greater dye of WIT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of WIT (Wit  4 Men -4) Greater Dye of WIT (Wit 4 Men -4)
    2nd Class Transfer
    Greater dye of WIT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.

    Item Description
    Greater Dye of CON (Con  1 DEX -1) Greater Dye of CON (Con 1 DEX -1)
    2nd Class Transfer
    Greater dye of CON. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of CON (Con  1 DEX -2) Greater Dye of CON (Con 1 DEX -2)
    2nd Class Transfer
    Greater dye of CON. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of CON (Con  1 Str -1) Greater Dye of CON (Con 1 Str -1)
    2nd Class Transfer
    Greater dye of CON. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of CON (Con  1 Str -2) Greater Dye of CON (Con 1 Str -2)
    2nd Class Transfer
    Greater dye of CON. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of CON (Con  2 DEX -2) Greater Dye of CON (Con 2 DEX -2)
    2nd Class Transfer
    Greater dye of CON. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of CON (Con  2 DEX -3) Greater Dye of CON (Con 2 DEX -3)
    2nd Class Transfer
    Greater dye of CON. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of CON (Con  2 DEX -4) Greater Dye of CON (Con 2 DEX -4)
    2nd Class Transfer
    Greater dye of CON. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of CON (Con  2 Str -2) Greater Dye of CON (Con 2 Str -2)
    2nd Class Transfer
    Greater dye of CON. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of CON (Con  2 Str -3) Greater Dye of CON (Con 2 Str -3)
    2nd Class Transfer
    Greater dye of CON. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of CON (Con  2 Str -4) Greater Dye of CON (Con 2 Str -4)
    2nd Class Transfer
    Greater dye of CON. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of CON (Con  3 DEX -3) Greater Dye of CON (Con 3 DEX -3)
    2nd Class Transfer
    Greater dye of CON. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of CON (Con  3 DEX -4) Greater Dye of CON (Con 3 DEX -4)
    2nd Class Transfer
    Greater dye of CON. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of CON (Con  3 DEX -5) Greater Dye of CON (Con 3 DEX -5)
    2nd Class Transfer
    Greater dye of CON. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of CON (Con  3 Str -3) Greater Dye of CON (Con 3 Str -3)
    2nd Class Transfer
    Greater dye of CON. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of CON (Con  3 Str -4) Greater Dye of CON (Con 3 Str -4)
    2nd Class Transfer
    Greater dye of CON. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of CON (Con  3 Str -5) Greater Dye of CON (Con 3 Str -5)
    2nd Class Transfer
    Greater dye of CON. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of CON (Con  4 DEX -4) Greater Dye of CON (Con 4 DEX -4)
    2nd Class Transfer
    Greater dye of CON. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of CON (Con  4 DEX -5) Greater Dye of CON (Con 4 DEX -5)
    2nd Class Transfer
    Greater dye of CON. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of CON (Con  4 DEX -6) Greater Dye of CON (Con 4 DEX -6)
    2nd Class Transfer
    Greater dye of CON. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of CON (Con  4 Str -4) Greater Dye of CON (Con 4 Str -4)
    2nd Class Transfer
    Greater dye of CON. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of CON (Con  4 Str -5) Greater Dye of CON (Con 4 Str -5)
    2nd Class Transfer
    Greater dye of CON. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of CON (Con  4 Str -6) Greater Dye of CON (Con 4 Str -6)
    2nd Class Transfer
    Greater dye of CON. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of CON(Con  1 DEX -3) Greater Dye of CON(Con 1 DEX -3)
    2nd Class Transfer
    Greater dye of CON. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of CON(Con  1 Str -3) Greater Dye of CON(Con 1 Str -3)
    2nd Class Transfer
    Greater dye of CON. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.

    Item Description
    Greater Dye of MEN (Men  1 Int -3) Greater Dye of MEN (Men 1 Int -3)
    2nd Class Transfer
    Greater dye of MEN. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of MEN (Men  1 Wit -3) Greater Dye of MEN (Men 1 Wit -3)
    2nd Class Transfer
    Greater dye of MEN. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of MEN (Men  1 Int -2) Greater Dye of MEN (Men 1 Int -2)
    2nd Class Transfer
    Greater dye of MEN. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of MEN (Men  1 Wit -2) Greater Dye of MEN (Men 1 Wit -2)
    2nd Class Transfer
    Greater dye of MEN. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of MEN (Men  2 Int -4) Greater Dye of MEN (Men 2 Int -4)
    2nd Class Transfer
    Greater dye of MEN. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of MEN (Men  2 Wit -4) Greater Dye of MEN (Men 2 Wit -4)
    2nd Class Transfer
    Greater dye of MEN. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of MEN (Men  2 Int -3) Greater Dye of MEN (Men 2 Int -3)
    2nd Class Transfer
    Greater dye of MEN. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of MEN (Men  2 Wit -3) Greater Dye of MEN (Men 2 Wit -3)
    2nd Class Transfer
    Greater dye of MEN. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of MEN (Men  3 Int -5) Greater Dye of MEN (Men 3 Int -5)
    2nd Class Transfer
    Greater dye of MEN. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of MEN (Men  3 Wit -5) Greater Dye of MEN (Men 3 Wit -5)
    2nd Class Transfer
    Greater dye of MEN. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of MEN (Men  3 Int -4) Greater Dye of MEN (Men 3 Int -4)
    2nd Class Transfer
    Greater dye of MEN. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of MEN (Men  3 Wit -4) Greater Dye of MEN (Men 3 Wit -4)
    2nd Class Transfer
    Greater dye of MEN. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of MEN (Men  1 Int -1) Greater Dye of MEN (Men 1 Int -1)
    2nd Class Transfer
    Greater dye of MEN. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of MEN (Men  1 Wit -1) Greater Dye of MEN (Men 1 Wit -1)
    2nd Class Transfer
    Greater dye of MEN. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of MEN (Men  4 Int -6) Greater Dye of MEN (Men 4 Int -6)
    2nd Class Transfer
    Greater dye of MEN. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of MEN (Men  4 Wit -6) Greater Dye of MEN (Men 4 Wit -6)
    2nd Class Transfer
    Greater dye of MEN. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of MEN (Men  4 Int -5) Greater Dye of MEN (Men 4 Int -5)
    2nd Class Transfer
    Greater dye of MEN. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of MEN (Men  4 Wit -5) Greater Dye of MEN (Men 4 Wit -5)
    2nd Class Transfer
    Greater dye of MEN. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of MEN (Men  2 Int -2) Greater Dye of MEN (Men 2 Int -2)
    2nd Class Transfer
    Greater dye of MEN. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of MEN (Men  2 Wit -2) Greater Dye of MEN (Men 2 Wit -2)
    2nd Class Transfer
    Greater dye of MEN. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of MEN (Men  3 Int -3) Greater Dye of MEN (Men 3 Int -3)
    2nd Class Transfer
    Greater dye of MEN. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of MEN (Men  3 Wit -3) Greater Dye of MEN (Men 3 Wit -3)
    2nd Class Transfer
    Greater dye of MEN. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of MEN (Men  4 Int -4) Greater Dye of MEN (Men 4 Int -4)
    2nd Class Transfer
    Greater dye of MEN. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.
    Greater Dye of MEN (Men  4 Wit -4) Greater Dye of MEN (Men 4 Wit -4)
    2nd Class Transfer
    Greater dye of MEN. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. Can be used after the 1st class transfer.

    Best Dyes

    Item Description
    Best Dye of STR (STR  1 CON -3) Best Dye of STR (STR 1 CON -3)
    3rd Class Transfer
    Best dye of STR. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. For all 3rd classes.
    Best Dye of STR (STR  1 DEX -3) Best Dye of STR (STR 1 DEX -3)
    3rd Class Transfer
    Best dye of STR. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. For all 3rd classes.
    Best Dye of STR (STR  1 CON -2) Best Dye of STR (STR 1 CON -2)
    3rd Class Transfer
    Best dye of STR. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. For all 3rd classes.
    Best Dye of STR (STR  1 DEX -2) Best Dye of STR (STR 1 DEX -2)
    3rd Class Transfer
    Best dye of STR. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. For all 3rd classes.
    Best Dye of STR (STR  1 CON -1) Best Dye of STR (STR 1 CON -1)
    3rd Class Transfer
    Best dye of STR. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. For all 3rd classes.
    Best Dye of STR (STR  1 DEX -1) Best Dye of STR (STR 1 DEX -1)
    3rd Class Transfer
    Best dye of STR. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. For all 3rd classes.
    Best Dye of STR (STR  2 CON -3) Best Dye of STR (STR 2 CON -3)
    3rd Class Transfer
    Best dye of STR. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. For all 3rd classes.
    Best Dye of STR (STR  2 DEX -3) Best Dye of STR (STR 2 DEX -3)
    3rd Class Transfer
    Best dye of STR. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. For all 3rd classes.
    Best Dye of STR (STR  2 CON -2) Best Dye of STR (STR 2 CON -2)
    3rd Class Transfer
    Best dye of STR. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. For all 3rd classes.
    Best Dye of STR (STR  2 DEX -2) Best Dye of STR (STR 2 DEX -2)
    3rd Class Transfer
    Best dye of STR. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. For all 3rd classes.
    Best Dye of STR (STR  2 CON -1) Best Dye of STR (STR 2 CON -1)
    3rd Class Transfer
    Best dye of STR. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. For all 3rd classes.
    Best Dye of STR (STR  2 DEX -1) Best Dye of STR (STR 2 DEX -1)
    3rd Class Transfer
    Best dye of STR. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. For all 3rd classes.
    Best Dye of STR (STR  3 CON -3) Best Dye of STR (STR 3 CON -3)
    3rd Class Transfer
    Best dye of STR. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. For all 3rd classes.
    Best Dye of STR (STR  3 DEX -3) Best Dye of STR (STR 3 DEX -3)
    3rd Class Transfer
    Best dye of STR. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. For all 3rd classes.
    Best Dye of STR (STR  3 CON -2) Best Dye of STR (STR 3 CON -2)
    3rd Class Transfer
    Best dye of STR. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. For all 3rd classes.
    Best Dye of STR (STR  3 DEX -2) Best Dye of STR (STR 3 DEX -2)
    3rd Class Transfer
    Best dye of STR. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. For all 3rd classes.
    Best Dye of STR (STR  3 CON -1) Best Dye of STR (STR 3 CON -1)
    3rd Class Transfer
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    3rd Class Transfer
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    3rd Class Transfer
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    3rd Class Transfer
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    3rd Class Transfer
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    3rd Class Transfer
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    3rd Class Transfer
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    3rd Class Transfer
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    Item Description
    Best Dye of INT (INT  1 MEN -3) Best Dye of INT (INT 1 MEN -3)
    3rd Class Transfer
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    3rd Class Transfer
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    3rd Class Transfer
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    3rd Class Transfer
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    3rd Class Transfer
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    3rd Class Transfer
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    3rd Class Transfer
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    3rd Class Transfer
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    3rd Class Transfer
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    3rd Class Transfer
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    3rd Class Transfer
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    3rd Class Transfer
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    3rd Class Transfer
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    3rd Class Transfer
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    3rd Class Transfer
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    3rd Class Transfer
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    3rd Class Transfer
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    3rd Class Transfer
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    3rd Class Transfer
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    3rd Class Transfer
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    3rd Class Transfer
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    3rd Class Transfer
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    3rd Class Transfer
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    3rd Class Transfer
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    Item Description
    Best Dye of DEX (DEX  4 CON -2) Best Dye of DEX (DEX 4 CON -2)
    3rd Class Transfer
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    3rd Class Transfer
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    3rd Class Transfer
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    3rd Class Transfer
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    3rd Class Transfer
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    3rd Class Transfer
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    3rd Class Transfer
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    3rd Class Transfer
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    3rd Class Transfer
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    3rd Class Transfer
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    3rd Class Transfer
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    3rd Class Transfer
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    3rd Class Transfer
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    3rd Class Transfer
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    3rd Class Transfer
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    3rd Class Transfer
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    3rd Class Transfer
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    3rd Class Transfer
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    3rd Class Transfer
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    3rd Class Transfer
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    3rd Class Transfer
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    3rd Class Transfer
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    3rd Class Transfer
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    3rd Class Transfer
    Best dye of DEX. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. For all 3rd classes.

    Item Description
    Best Dye of WIT (WIT  1 INT -3) Best Dye of WIT (WIT 1 INT -3)
    3rd Class Transfer
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    3rd Class Transfer
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    3rd Class Transfer
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    3rd Class Transfer
    Best dye of WIT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. For all 3rd classes.
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    3rd Class Transfer
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    3rd Class Transfer
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    3rd Class Transfer
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    3rd Class Transfer
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    3rd Class Transfer
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    3rd Class Transfer
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    3rd Class Transfer
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    3rd Class Transfer
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    3rd Class Transfer
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    3rd Class Transfer
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    3rd Class Transfer
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    3rd Class Transfer
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    3rd Class Transfer
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    3rd Class Transfer
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    3rd Class Transfer
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    3rd Class Transfer
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    3rd Class Transfer
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    3rd Class Transfer
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    3rd Class Transfer
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    3rd Class Transfer
    Best dye of WIT. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. For all 3rd classes.

    Item Description
    Best Dye of CON (CON  1 STR -3) Best Dye of CON (CON 1 STR -3)
    3rd Class Transfer
    Best dye of CON. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. For all 3rd classes.
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    3rd Class Transfer
    Best dye of CON. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. For all 3rd classes.
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    3rd Class Transfer
    Best dye of CON. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. For all 3rd classes.
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    3rd Class Transfer
    Best dye of CON. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. For all 3rd classes.
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    3rd Class Transfer
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    3rd Class Transfer
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    3rd Class Transfer
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    3rd Class Transfer
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    3rd Class Transfer
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    3rd Class Transfer
    Best dye of CON. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. For all 3rd classes.
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    3rd Class Transfer
    Best dye of CON. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. For all 3rd classes.
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    3rd Class Transfer
    Best dye of CON. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. For all 3rd classes.
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    3rd Class Transfer
    Best dye of CON. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. For all 3rd classes.
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    3rd Class Transfer
    Best dye of CON. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. For all 3rd classes.
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    3rd Class Transfer
    Best dye of CON. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. For all 3rd classes.
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    3rd Class Transfer
    Best dye of CON. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. For all 3rd classes.
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    3rd Class Transfer
    Best dye of CON. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. For all 3rd classes.
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    3rd Class Transfer
    Best dye of CON. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. For all 3rd classes.
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    3rd Class Transfer
    Best dye of CON. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. For all 3rd classes.
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    3rd Class Transfer
    Best dye of CON. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. For all 3rd classes.
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    3rd Class Transfer
    Best dye of CON. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. For all 3rd classes.
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    3rd Class Transfer
    Best dye of CON. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. For all 3rd classes.
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    3rd Class Transfer
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    3rd Class Transfer
    Best dye of CON. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. For all 3rd classes.

    Item Description
    Best Dye of MEN (MEN  1 INT -3) Best Dye of MEN (MEN 1 INT -3)
    3rd Class Transfer
    Best dye of MEN. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. For all 3rd classes.
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    3rd Class Transfer
    Best dye of MEN. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. For all 3rd classes.
    Best Dye of MEN (MEN  1 INT -2) Best Dye of MEN (MEN 1 INT -2)
    3rd Class Transfer
    Best dye of MEN. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. For all 3rd classes.
    Best Dye of MEN (MEN  1 WIT -2) Best Dye of MEN (MEN 1 WIT -2)
    3rd Class Transfer
    Best dye of MEN. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. For all 3rd classes.
    Best Dye of MEN (MEN  1 INT -1) Best Dye of MEN (MEN 1 INT -1)
    3rd Class Transfer
    Best dye of MEN. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. For all 3rd classes.
    Best Dye of MEN (MEN  1 WIT -1) Best Dye of MEN (MEN 1 WIT -1)
    3rd Class Transfer
    Best dye of MEN. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. For all 3rd classes.
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    3rd Class Transfer
    Best dye of MEN. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. For all 3rd classes.
    Best Dye of MEN (MEN  2 WIT -3) Best Dye of MEN (MEN 2 WIT -3)
    3rd Class Transfer
    Best dye of MEN. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. For all 3rd classes.
    Best Dye of MEN (MEN  2 INT -2) Best Dye of MEN (MEN 2 INT -2)
    3rd Class Transfer
    Best dye of MEN. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. For all 3rd classes.
    Best Dye of MEN (MEN  2 WIT -2) Best Dye of MEN (MEN 2 WIT -2)
    3rd Class Transfer
    Best dye of MEN. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. For all 3rd classes.
    Best Dye of MEN (MEN  2 INT -1) Best Dye of MEN (MEN 2 INT -1)
    3rd Class Transfer
    Best dye of MEN. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. For all 3rd classes.
    Best Dye of MEN (MEN  2 WIT -1) Best Dye of MEN (MEN 2 WIT -1)
    3rd Class Transfer
    Best dye of MEN. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. For all 3rd classes.
    Best Dye of MEN (MEN  3 INT -3) Best Dye of MEN (MEN 3 INT -3)
    3rd Class Transfer
    Best dye of MEN. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. For all 3rd classes.
    Best Dye of MEN (MEN  3 WIT -3) Best Dye of MEN (MEN 3 WIT -3)
    3rd Class Transfer
    Best dye of MEN. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. For all 3rd classes.
    Best Dye of MEN (MEN  3 INT -2) Best Dye of MEN (MEN 3 INT -2)
    3rd Class Transfer
    Best dye of MEN. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. For all 3rd classes.
    Best Dye of MEN (MEN  3 WIT -2) Best Dye of MEN (MEN 3 WIT -2)
    3rd Class Transfer
    Best dye of MEN. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. For all 3rd classes.
    Best Dye of MEN (MEN  3 INT -1) Best Dye of MEN (MEN 3 INT -1)
    3rd Class Transfer
    Best dye of MEN. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. For all 3rd classes.
    Best Dye of MEN (MEN  3 WIT -1) Best Dye of MEN (MEN 3 WIT -1)
    3rd Class Transfer
    Best dye of MEN. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. For all 3rd classes.
    Best Dye of MEN (MEN  4 INT -4) Best Dye of MEN (MEN 4 INT -4)
    3rd Class Transfer
    Best dye of MEN. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. For all 3rd classes.
    Best Dye of MEN (MEN  4 WIT -4) Best Dye of MEN (MEN 4 WIT -4)
    3rd Class Transfer
    Best dye of MEN. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. For all 3rd classes.
    Best Dye of MEN (MEN  4 INT -3) Best Dye of MEN (MEN 4 INT -3)
    3rd Class Transfer
    Best dye of MEN. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. For all 3rd classes.
    Best Dye of MEN (MEN  4 WIT -3) Best Dye of MEN (MEN 4 WIT -3)
    3rd Class Transfer
    Best dye of MEN. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. For all 3rd classes.
    Best Dye of MEN (MEN  4 INT -2) Best Dye of MEN (MEN 4 INT -2)
    3rd Class Transfer
    Best dye of MEN. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. For all 3rd classes.
    Best Dye of MEN (MEN  4 WIT -2) Best Dye of MEN (MEN 4 WIT -2)
    3rd Class Transfer
    Best dye of MEN. Take 10 units of this magical dye to any Symbol Maker to obtain a symbol that boosts parameters. For all 3rd classes.


    Dyes and Tattoos - Related Pages
    Items: Armor SetsWeaponArmorAccessoriesHead AccessoriesTalismans
    Dyes Dyes
    lvl 1 - 39
    STR Dyes
    INT Dyes
    DEX Dyes
    WIT Dyes
    CON Dyes
    MEN Dyes
    Greater Dyes
    lvl 40 - 75
    STR Greater Dyes
    INT Greater Dyes
    DEX Greater Dyes
    WIT Greater Dyes
    CON Greater Dyes
    MEN Greater Dyes
    Best Dyes
    76+
    STR Best Dyes
    INT Best Dyes
    DEX Best Dyes
    WIT Best Dyes
    CON Best Dyes
    MEN Best Dyes


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